Impact of Violent Video Games
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a touchscreen, virtual reality headset or monitor/TV. This type of game has risen in popularity, and by extension, demand since the 1980s and it is most patronised by millennials and other age groups after them. It is a form of entertainment for many people.
There are different types of video games and as with almost everything global, it has had trails of controversy, prominent amongst which is violent video games. It has been argued severally over the years that there exists impacts of these games in the society. Whether the impacts are positive or negative depends on who is debating the issue.
The controversy and debate can be easily said to be an impact of violent video games. This is because without the games, the issue of controversy and debate will not have rise as a bone of contention. Another impact is that it has brought about an in-depth study, especially regarding the effects of the games on users. Several psychologists have argued for and against the said effects; the American Psychological Association stated in 2015 that a correlation between the use of violent video games and aggressive behaviour was observed. Although the association further stated that the interpretation of the effects varied dramatically. Another impact of violent video games is that it has given rise to the exploration of an emerging area of law, there are now lawyers who specialise only in the video game industry. Litigation is another impact as clearly witnessed when disputes regarding violent video games had to be settled by the courts, this has brought about new precedents and case law. Legislations, content regulations and censorship, parental control can be argued to be impacts of violent video games. In conclusion, the rise in cyber bullying and harassment, and the accompanying health challenges such as game addiction, can be added to the list of the impacts of violent video games.
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